| F1 2010 – Septiembre 2010 | |
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+20Luis Mesa Pablo Lazaro RubénMartínez Pablo Bermúdez Beken26 JoSe_11 Victor_GP Carlos Fernandez Cesar Angel Antonio Gómez Dani Tato xabicliment Carlos Carrasco Alesander Rodrigo First Deskone Rojo64 Victor Peraire Admin 24 participantes |
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aitro Campeón de Karts
Mensajes : 55 Fecha de inscripción : 14/07/2010 Edad : 29 Localización : Madrid
| Tema: Re: F1 2010 – Septiembre 2010 Lun Oct 11, 2010 9:30 am | |
| para pc? que fail mas grande.. | |
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Carlos Fernandez Piloto World Series
Mensajes : 495 Fecha de inscripción : 08/02/2010 Edad : 28 Localización : ALMERIA
| Tema: Re: F1 2010 – Septiembre 2010 Lun Oct 11, 2010 9:52 am | |
| Si i no me funcionaa. me dice C:/Windows/system32/D3DComplier no esta diseñado .................
PD: Problema ya solucionado y viciiiaaadaa!!! | |
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Deskone Admin WRSC
Mensajes : 2934 Fecha de inscripción : 07/02/2010 Edad : 33 Localización : Ai mai
| Tema: Re: F1 2010 – Septiembre 2010 Lun Oct 18, 2010 8:27 pm | |
| Ya han sacado informacion del parche del F1 2010:
Bug fixes:
1. Corrupt Save Games – We have identified an over-zealous anti-cheating check that manifested as falsely identified corrupt saves, specifically the ones relating to practice and R&D upgrades, the save-games should now load without issue. However if any of you are experiencing corrupt saves outside of this then please continue to send your PS3 save game files to us (Xbox360 & PC saves aren’t of any use to us) and we can test these against the latest patch to see whether all instances of this issue have now been fixed
2. AI not pitting in dry races where a mandatory pit stop was required (20% or more) – This has been fixed.
3. Player held in pit-stop too long – We’ve improved exit logic so that it isn’t too cautious in holding players during a pit-stop.
4. Puncture frequency reduced – The likelihood of players suffering punctures has been reduced.
5. Pit-stop lock-ups – Fixed several instances which caused the pit crew to lock-up and not be able to service the cars.
6. Automatically updating race strategy – Selecting prime tyres from the tyre menu (over default option) now updates the strategy so that the pit-crew assign options during the pit stop as opposed to re-attaching another set of primes (in a dry race of 20% or more).
7. First lap calculates correctly – The lap time for the first lap of the race now calculates correctly, from the lights going out as opposed to the cars crossing the start line.
Improvements:
1. OSD changes – showing split times rather than gap to leader – We’ve changed how the OSD timing information functions so that split times are now displayed on the OSD, showing race time and race time differences to the other cars – I.e. how far ahead/behind are at a sector boundary.
2. AI affected more by damage received – Damage sustained by an AI’s car will have a greater effect their handling characteristics, effectively slowing damaged AI down more. AI cars that cannot maintain a racing speed will naturally yield to faster cars & come into the pits for repairs. As before, If they receive too much damage, they will retire from the race.
3. AI yielding to other cars when not on flying lap in qualifying – Improved AI behaviour to move off the racing line or out of the player’s way when the player is on a flying lap.
4. Increased wheel support – Increased wheel support and force feedback tweaks (where applicable) for the following wheels; Thrustmaster Ferrari F430 Force Feedback (officially supported), Thrustmaster Ferrari GT Experience (officially supported), Thrustmaster RGT Force Feedback Pro Clutch (not officially supported but will work), Fanatec Porsche 911 Turbo S & GT3 RS2 (both officially supported).
5. Wet weather improvements – Rebalanced graphical and handling effect of cars driving on a wet track – the level of wetness has been increased as well as tyre trails being made more prominent.
6. Improved Damage Modelling – Tweaks to the damage system so that more damage is visible / received during lesser impacts.
7. Next lap invalidated time trial logic – In time trial the next lap is no longer invalidated for any offence committed in the 3rd sector. It is calculated per track and is predominantly based on the final corner.
8. AI: Driver Behaviours – Addressed some issues in driver behaviour balancing that were causing occasionally unrealistic finishing positions.
PC-specific improvements:
1. PC ‘replay saving’ and playback – You will be able to save out the files to replay them later or share them with others.
2. DX11 – The F1 2010 patch will enable the game to run on DX11. All of the graphical improvements are configurable from graphical options when in DX11. Specifically, “ultra” settings for ’shadows’ and ‘postprocess’. (These options require a lot of processing power, and are only recommended for high-end graphics cards.
3. Eyefinity Support – F1 2010 now supports 3 x 1 or 3 x 2 monitor display setups (minimum requirement of 3 x monitors)
4. Optimisations – We have made better use of multi-core processors in general, which will lead to better framerates on higher end machines.
5. Additional Support – Support for SandyBridge processors, which also adds support for currently available ‘modern’ processors, like Core i7, which wasn’t correctly detected previously.
Os lo traduciria, pero hoy no... MAÑANA! | |
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Admin Admin WRSC
Mensajes : 4356 Fecha de inscripción : 07/02/2010 Edad : 31 Localización : España
| Tema: Re: F1 2010 – Septiembre 2010 Lun Oct 18, 2010 8:30 pm | |
| Parece que va a mejorar bastante, espero que no defraude. | |
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Carlos Fernandez Piloto World Series
Mensajes : 495 Fecha de inscripción : 08/02/2010 Edad : 28 Localización : ALMERIA
| Tema: Re: F1 2010 – Septiembre 2010 Mar Oct 19, 2010 3:07 pm | |
| Eso espero aunque yo solo me ha jodido uno y es el del box iba yo en toro rosso en melbourne luchando con vettel cuando entremos los dos en la misma vuelta ibamos pegados y tuve que esperar aque pasara pero por lo demas aah y ese que se ponen los coches invisibles pero solo en online se ponen invisibles , en el modo trayectoria no | |
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First Moderador WRSC
Mensajes : 4993 Fecha de inscripción : 08/02/2010 Edad : 33 Localización : Puertollano
| Tema: Re: F1 2010 – Septiembre 2010 Mar Nov 02, 2010 5:04 pm | |
| Ya han sacado el parche los de Codemasters. | |
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Deskone Admin WRSC
Mensajes : 2934 Fecha de inscripción : 07/02/2010 Edad : 33 Localización : Ai mai
| Tema: Re: F1 2010 – Septiembre 2010 Mar Nov 02, 2010 5:07 pm | |
| Menos mal, cuando pueda lo probare que llevaba ya mes y pico sin jugar al F1 2010. | |
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Rojo64 Moderador WRSC
Mensajes : 461 Fecha de inscripción : 07/02/2010 Edad : 30 Localización : Madrid
| Tema: Re: F1 2010 – Septiembre 2010 Mar Nov 02, 2010 5:52 pm | |
| yo no noto que hayan solucionado el bug de boxes... | |
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Beken26 Piloto Fórmula BMW
Mensajes : 232 Fecha de inscripción : 08/02/2010 Edad : 30
| Tema: Re: F1 2010 – Septiembre 2010 Mar Nov 02, 2010 7:59 pm | |
| No an solucionado lo de los boxes ayer me paso a mi. | |
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Carlos Fernandez Piloto World Series
Mensajes : 495 Fecha de inscripción : 08/02/2010 Edad : 28 Localización : ALMERIA
| Tema: Re: F1 2010 – Septiembre 2010 Miér Nov 03, 2010 7:47 am | |
| Pero en que ha mejorado?? | |
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Contenido patrocinado
| Tema: Re: F1 2010 – Septiembre 2010 | |
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| F1 2010 – Septiembre 2010 | |
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